The First Official William Henry Harrison Memorial Pixel Graphics CompetitionOh dear.
Fire Emblem

The style to be emulated is Fire Emblem character portraits!
Restricting the subject matter makes judging more objective.


Rules|Style Guidelines|Hints & Tips|Examples

Rules

These rules are in addition to those stated on the main rules page

DO NOT EDIT characters from the game, you must create an original character from the ground up. Obviously stolen pixels will result in lost points or disqualification, depending on the severity of the situation.

Remember, these must be ORIGINAL CHARACTERS. DO NOT make a portrait in Fire Emblem style of some other character! If you are having difficulty creating an original character try using some stock photos of no-name models or pictures of relatives as a reference. Your character must not be recognizable by the general public.

Although the examples provided are in 96x80 rectangles, there are no limits to the dimensions of your submissions, in case you need to extend the hair out a bit further or something, However, they MUST be of the same relative proportions as in the original game. For example, 50x50 pixels seems to be an average head size for most of the characters; if your head is 100x100 then your entry will be disqualified. This could happen if you are using the wrong screen resolution or magnification level to draw your character. Make sure that your character outline is roughly the same size as one of the example characters USING THE SAME RESOLUTION OR MAGNIFICATION LEVEL. Again, your character must be approximately the same size as the examples in pixels; "high resolution" characters will be disqualified.

You may draw as much of your character as you'd like, however, only the top part (see the examples) will be judged. The full version will appear in the gallery, however.

You may use a maximum of 15 colors for each character portrait. You may use a background color as a 16th color (all the examples use a shade of light green, for example [except Merlinus, oddly enough]), however your background color MAY NOT be used anywhere "inside" the character. It doesn't matter if you are using a 24-bit "true color" format or a palette format, my paint program will count the number of unique colors. Also, I can check to see if you broke the background color rule very easily using stencils, so don't do it!

If possible, try to make your colors 15-bit (5 bits per gun). In other words, the RGB value should be evenly divisible by 8 (remainder of zero). Alternatively, the numbers can have a remainder of 4 when divided by 8; this is also acceptable, as long as all the numbers are consistent within your palette.

If you didn't understand the previous paragraph, don't worry about it. Since using 15-bit colors in a true-color drawing program can be a hassle, you can probably get away with bending this rule, as long as aren't using 24-bit gradients or something like that.


Style Guidlines

The style to be emulated is Fire Emblem, for the GameBoy Advance created by Intelligent Systems and published by Nintendo. Your best bet is to closely examine the examples provided below. However, the following guidelines will also help. These are guidelines, not rules, however, you may lose points or even be disqualified if your entry is judged to not follow the correct style.

  • Characters are mostly white, western-looking humans (or disguised as humans)
  • At least 4 skin tones
  • At least 3 hair tones
  • Eyes normally have at least two colors
  • A very nearly black color is used almost exclusively for outlining


    Hints and Tips

  • Study the examples carefully
  • Don't draw your characters facing directly forward, draw them at an angle
  • The limit of 15 colors is plenty, if you know how to use them
  • You can save colors by reusing them (e.g. hair color for the eyes)
  • If you are using a full-screen editor, set the resolution to 320x240
  • Make sure your characters are approximately the same size in pixels as the examples
  • Remember to outline your character using a very dark color
  • Check your character against different color backgrounds
  • Try to do a little bit of work each day
  • Take breaks and re-examine your work at different times
  • Periodically zoom out to check your work at the proper size
  • Make sure you know exactly how many colors are being used

  • Examples

    Here are numerous examples from Fire Emblem, conveniently separated into low-resolution 320x240 sheets.

    96x80 skeleton

    sheet 1 (GIF format)
    sheet 2 (GIF format)
    sheet 3 (GIF format)
    sheet 4 (GIF format)
    sheet 5 (GIF format)

    sheet 1 (bitmap format)
    sheet 2 (bitmap format)
    sheet 3 (bitmap format)
    sheet 4 (bitmap format)
    sheet 5 (bitmap format)

    all in one zip file


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